![]() or if your piece of junk just doesn't cut it no more, buy a different ship more suited to your needs or just blow it all on cargo to reap even bigger profits! To spice up the action there's a main plot which is actually very well paced out and takes you around the galaxy as you try to uncover the mistery behind a misterious alien artifact that you get stuck with and a misterious fighter seemingly bent on your destruction, but you can but the plot on hold anytime and just fly around at your leisure. What to do with the bounty? You can upgrade your ship to include better weapons, smarter radars, repair bots, jump drives, tractor beams, etc. You now have the freedom to go anywhere you want in space from New Detroit, to that shady pleasure station, to a peaceful agricultural planet tradding commodities and taking randomly generated missions as well as special assignments from fixers and guilds that go from bounty hunting, cargo transport, escort, raids, etc. No longer you are tied to a military carrier and listen to a CO brief you on your next mission without worrying for such things as ordenance, ships, etc. Not a novel concept historically speaking, but certainly brand new on the WC universe. The trick is that as a private entrepreneur, it is in you who all the responsability lays, so you not only have to go out and shoot the hell out of everything, but you also have to balance your checkbook, take care of repairs, upgrade your equipment, decide on what missions to take, etc. Of course, in the border worlds of Gemini Sector there's only one way to make a living for someone like you, and that's as a space pilot/mercenary/trader, in other words: a privateer. Taking place in a far-off section of space bordering Kilrathi space, you take the role of a space jock out to make a living. The best thing that could happen to Wing Commander was to take the concept behind Elite, Starflight, and other space traders and merge them with it's trademark action-oriented gameplay to create what stands today as probably one of the best space-shooters ever conceived. Genre: Simulation - Space trading and combat. ![]() While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions. The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. Missions can vary from search and destroy to Fedex (i.e. ![]() Use spare cargo room to trade commodities to further add to the account. ![]() Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). The player assumes the role of a privateer. ![]() Wing Commander: Privateer is a space trading and combat simulation. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly. On the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers. ![]()
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